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 RuneScape Guides: Quest Cape Skill Requirements

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PostSubject: RuneScape Guides: Quest Cape Skill Requirements   Wed Nov 26, 2008 10:09 pm

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Welcome to the 'Skills for the Quest Cape' list!

The aim of this thread is very simply to save you time; instead of having to look through the descriptions of all the quests to find out the levels you will need to get if you want a Quest Cape, you just have to look here! For each skill, the highest level requirement is given, along with the name of the quest that has that requirement.

Please note that some quests allow the use of potions, Evil Dave's Stew of DOOM! etc. to temporarily raise your stats to the required level (Devious Minds is a good example of this). Some, however, do not (Mourning's Ends Part 1 is one of these).

Lastly, please remember that this is NOT a general tips thread, and shouldn't be used to ask for general quest advice; it is a supplement to the rest of the forum, not a replacement for it!

This list will of course be updated as new quests are released.

When you're ready, you can get your Quest Cape from the Wise Old Man in Draynor Village for 99,000 gp - but this Cape of Accomplishment won't trim Skill Capes!

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When quests are released, the number of Quest Points they offer will be added only AFTER Jagex releases the spoiler in the Game Guide!

As always, we will abide by the 'no spoilers for 24 hours' rule - so please do NOT post this information before it appears here. It hasn't been forgotten or overlooked!

So, without more ado, here's the list!

__________________________________________________ __________

Total Quest Points available: 270
Note: This includes the point from the new tutorial. Also, you MUST do the second part (the Wishlist) of Rag & Bone Man to get this total! (But no other miniquest gives quest points, or needs to be completed for the Quest Cape).
__________________________________________________ __________

Attack - 40 - (TokTz-Ket-Dill)

Defence - 65 - (King's Ransom)

Strength - 60 - (Path of Glouphrie & Dealing With Scabaras)

Hitpoints - no quest requirement!

Ranged - 60 - (Mourning's Ends part 1)

Prayer - 55 - (Summer's End)

Magic - 65 - (Lunar Diplomacy)
Magic - 66 * - (Swan Song)

Cooking - 70 * - (Recipe for Disaster)

Woodcutting - 72 - (Back to My Roots)

Fletching - 50 - (Devious Minds)

Fishing - 62 * - (Swan Song)

Firemaking - 51 - (As A First Resort...)

Crafting - 66 - (Rocking Out)

Mining - 60 - (Lunar Diplomacy)

Smithing - 69 - (Rocking Out)

Herblore - 57 * - (Fairy Tale part 2)

Agility - 60 - (Rocking Out)

Thieving - 63 - (Rocking Out)

Slayer - 59 - (Back to My Roots)

Farming - 53 - (Back to My Roots)

Runecrafting - 50 -(Devious Minds)

Hunter - 51 * - (Defender of Varrock)

Construction - 50 - (TokTz-Ket-Dill)

Summoning - 23 - (Summer's End)

Combat level - 85 - (Dream Mentor & Smoking Kills).

Levels marked with an asterisk (*) have been CONFIRMED as being reachable using stat boosters (stews, potions, beers etc.).

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Quest Point Milestones:

The following quests have QP requirements, and can be used as markers or milestones on your way to the cape:

Black Knight's Fortress - 13*
Enlightened Journey - 21
Dragon Slayer - 33*
Wanted! - 33
Tears of Guthix - 44
Heroes Quest - 56*
Swan Song - 101
Legends Quest - 108
Recipe for Disaster - 176 (for final part)

*See note on page 67, post 3, for these quests
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The following lists of requirements for some very popular quests might also be useful:


The quest for Ancient Magicks!

To complete Desert Treasure you will first need to complete the Death Plateau, Digsite, Priest in Peril, Temple of Ikov, Tourist Trap, Troll Stronghold, and Waterfall Quests.

To do all these, and Desert Treasure itself, you will need the following skill levels:

Ranged - 40
Magic - 50
Fletching - 10
Firemaking - 50
Smithing - 20
Herblore - 10
Agility - 15
Thieving - 53
Slayer - 10

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The quest for the dragon scimitar!

To complete Monkey Madness you will first need to complete the Grand Tree and Tree Gnome Village quests.

Technically, the only skill requirement is Agility 25 - but remember that there is a level 195 demon to beat!

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To complete the Legends quest, you will first need to complete the Biohazard, Dragon Slayer, Druidic Ritual, The Family Crest Quest, Heroes' Quest, Jungle Potion, Lost City, Merlin's Crystal, Plague City, Shield of Arrav, Shilo Village, Underground Pass and Waterfall Quests.

To do all these, and Legends itself, you will need:

108 QP
Agility - 50
Cooking - 53
Crafting - 50
Fishing - 53
Herblore - 45
Magic - 59
Mining - 52
Prayer - 42
Ranged - 25
Smithing - 50
Strength - 50
Thieving - 50
Woodcutting - 50

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The quest for the Lunar Magicks!

To complete the Lunar Diplomacy quest, you must first complete the Fremmenik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual quests.

To do all these, and Lunar Diplomacy itself, you will need:

Crafting - 61
Defence - 40
Firemaking - 49
Herblore - 5
Magic - 65
Mining - 60
Woodcutting - 55
Agility - 32
Fletching - 25

To access the 'advanced' Lunar spells, you must also complete the DREAM MENTOR quest, which requires completion of the Lunar Diplomacy, Eadgar's Ruse, Druidic Ritual. Death Plateau and Troll Stronghold quests. To do these, and the quest itself, you will need (in addition to the Lunar Diplomacy requirements):

Combat level - 85+
Herblore - 31

Deep appreciation to everyone who has supported this thread and its previous incarnation, and especially to those who have helped us find those little details that aren't (or weren't) clear from the Game Guide (formerly known as the Knowledge Base)! It is apparently because of YOU that the Game Guide information on the Holy Grail quest was updated to include the correct Attack requirement!

A special shout out goes to the forum Poster Girl (take that either way ) Mod Emilee for her continued support as well

If there's anything you'd like to see added to this thread, by all means let me know - and feel free to mention if you've found it useful!

And if (heaven forbid!) you find any errors in the list, do let me know. Thanks

Happy questing!
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